
Landon Pantoja
Technical Artist & Software Developer
Game Development
I’m a self-taught game developer and 3D artist with a strong focus on building complete, expressive projects from the ground up. My work blends stylized visuals, atmospheric design, and hands-on technical problem-solving, often learning new tools and systems directly through production. I’m comfortable working in both Unreal Engine and Unity, wearing many hats across art, programming, audio, and design. Game development for me is both a creative outlet and a long-term pursuit, driven by curiosity, iteration, and a desire to keep pushing my skills further with every project.

Jeffery's DreamLand
Jeffery’s Dream Land is a short 3D adventure mini-game, centered around exploration and collection. Players roam a whimsical world gathering giraffes for Katelynn’s collection, with a few personal Easter eggs hidden throughout the experience.
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Created in 2019, this project marks the first 3D game I ever produced. Everything except two external model asset packs was created by me, including the music. With no prior experience in 3D modeling or 3D game development, I learned every required skill during production, completing the project over the course of roughly six months.
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​​Disclosure:
This game was originally created as a birthday gift for someone I once dated. What began as a personal gesture became a catalyst for my growth in game development and remains one of my proudest early projects.
​​Purchased Assets
https://www.fab.com/listings/ccbade5a-bad7-4d55-9d3b-aeecb2d8dcae
https://www.unrealengine.com/marketplace/en-US/product/low-poly-stylized-environment
Game Developed with Unreal Engine
Project Gnome
A 3D post-apocalyptic stylized dungeon crawler set in an alternate universe inhabited by robots, aliens, humans, and more. Started in 2023, this game is an ongoing long-term personal project, focused on world-building, combat experimentation, and evolving systems.
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Game developed with Unreal Engine
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This is a solo-developer project, with all programming, art, and design handled by me.
To see more of the project then I offer here, visit Project Gnome on Instagram!


Klippety Klop Man
A cloud of sorrow hangs over Lakeview Christian Summer Camp, where a disturbing incident has shattered the quiet of the Kentucky woods. In this 2D isometric pixel art PC game, players follow a detective with a troubled past as they investigate the events hidden beneath the camp’s serene exterior. Through quiet exploration and atmospheric storytelling, fragments of truth begin to surface. What starts as a routine case slowly becomes something far more personal—and far more unsettling.
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Game Developed in Unity.
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All development and artwork are created by me; the game is currently in progress, with story development led by a collaborating writer.
